From 0bfb640ac8aa22e00e971343a99b693dedd39ffa Mon Sep 17 00:00:00 2001 From: Ray Date: Sat, 8 Aug 2026 20:00:12 +0700 Subject: [PATCH] fix player model being transparent when looking at DH's water --- shaders/program/dh_water.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shaders/program/dh_water.glsl b/shaders/program/dh_water.glsl index 4a2acfb2..b25e4e70 100644 --- a/shaders/program/dh_water.glsl +++ b/shaders/program/dh_water.glsl @@ -100,7 +100,7 @@ void main() { vec4 color = glColor; vec3 screenPos = vec3(gl_FragCoord.xy / vec2(viewWidth, viewHeight), gl_FragCoord.z); - if (texture2D(depthtex1, screenPos.xy).r < 1.0) discard; + if (texture2D(depthtex0, screenPos.xy).r < 1.0) discard; float lViewPos = length(playerPos); float dither = Bayer64(gl_FragCoord.xy);