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Clarify use of PointSelector with DirectionalLight #2486

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@JulieWinchester

The model description for DirectionalLight is:

Directional Lights emit their light in a specific direction as if infinitely far away, and as such the light does not come from a specific position. The rays produced are all parallel.

The light is emitted in the negative Y direction by default, thus straight down, but the orientation of the light can be altered with lookAt or with a Rotate Transform.

For DirectionalLight to have lookAt, there must be some assumed position from which to calculate the orientation for lookAt. (Right?) Although the light doesn't emit from a position, it might be worth clarifying how PointSelector can be used to modify the position from which lookAt should be calculated.

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