From bed0c567ed255bf977571e83fafcc132d1eaad9e Mon Sep 17 00:00:00 2001 From: Victor Chelaru Date: Fri, 28 Aug 2026 05:08:21 -0600 Subject: [PATCH] Make AnimatedButton public for consistency with OptionsSlider --- .../21_customizing_gum_ui/snippets/animatedbutton.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/articles/tutorials/building_2d_games/21_customizing_gum_ui/snippets/animatedbutton.cs b/articles/tutorials/building_2d_games/21_customizing_gum_ui/snippets/animatedbutton.cs index c1fb16a7..2c0c4aa9 100644 --- a/articles/tutorials/building_2d_games/21_customizing_gum_ui/snippets/animatedbutton.cs +++ b/articles/tutorials/building_2d_games/21_customizing_gum_ui/snippets/animatedbutton.cs @@ -15,7 +15,7 @@ namespace DungeonSlime.UI; /// A custom button implementation that inherits from Gum's Button class to provide /// animated visual feedback when focused. /// -internal class AnimatedButton : Button +public class AnimatedButton : Button { /// /// Creates a new AnimatedButton instance using graphics from the specified texture atlas.