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gaps between music/looped sounds (this could be browser dependent)
volume levels may not be set correctly from settings dialog (2df0596)
HTMLAudioElement uses floating point value between 0.0-1.0. Stendhal uses integer value between 0-100. The issue is likely due to values not being translated correctly.
Performance is affected by a substantial number of sound events on large maps with many creatures. To mitigate the problem, entities that are too far away to be heard should be ignored. (87c1111)
🐞 Describe the bug
🌍 Environment