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Copy pathui_components.py
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1171 lines (992 loc) · 64.4 KB
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import pygame
import os
from flag_utils import get_flag_surface
from language import get_string
from logger import get_band_from_freq
from datetime import datetime
def draw_callsign_and_flag(screen, font, callsign, color, center_x, y, flag_sprite_sheet):
"""Draws a callsign with its flag, centered horizontally."""
if not callsign:
return
callsign_surf = font.render(callsign, True, color)
flag_surf = None
if flag_sprite_sheet:
flag_surf = get_flag_surface(callsign, flag_sprite_sheet)
total_width = callsign_surf.get_width()
if flag_surf:
total_width += flag_surf.get_width() + 5
start_x = center_x - total_width // 2
current_x = start_x
if flag_surf:
screen.blit(flag_surf, (current_x, y + (callsign_surf.get_height() - flag_surf.get_height()) // 2))
current_x += flag_surf.get_width() + 5
screen.blit(callsign_surf, (current_x, y))
class UIField:
def __init__(self, rect, label, value=""):
self.rect, self.label, self.value, self.active = rect, label, value, False
class MainScreen:
def __init__(self, font, small_font, theme, user_config, lang, app_state, flag_sprite_sheet, on_lookup, on_log_qso, on_mode_select, on_menu_open, on_time_edit):
self.font = font
self.small_font = small_font
self.theme = theme
self.user_config = user_config
self.lang = lang
self.app_state = app_state
self.flag_sprite_sheet = flag_sprite_sheet
self.on_lookup = on_lookup
self.on_log_qso = on_log_qso
self.on_mode_select = on_mode_select
self.on_menu_open = on_menu_open
self.on_time_edit = on_time_edit
self.fields = self.build_fields()
self.bottom_nav = [pygame.Rect(10, 138, 240, 25), pygame.Rect(255, 138, 25, 25), pygame.Rect(285, 138, 25, 25)]
self.bottom_focus = 0
self.is_auto_time = True
self.qso_datetime = None
self.active_pos = [0, 0]
self.main_grid_active = True
self.fields[0][0].active = True
self.clear_on_next_input = True
self.cursor_timer = 0
self.callsign_cache = set()
def build_fields(self):
sota_active = self.user_config.get("sota_mode", "0") == "1"
pota_active = self.user_config.get("pota_mode", "0") == "1"
contest_active = self.user_config.get("contest_mode", "0") == "1"
base_fields = [
[UIField(pygame.Rect(10, 23, 140, 25), get_string(self.lang, "callsign")), UIField(pygame.Rect(0, 0, 0, 0), "lookup", ""), UIField(pygame.Rect(170, 23, 140, 25), get_string(self.lang, "freq"), self.app_state["freq"])],
[UIField(pygame.Rect(10,63,65,25), get_string(self.lang, "rst_s"), "59"), UIField(pygame.Rect(85,63,65,25), get_string(self.lang, "rst_r"), "59"), UIField(pygame.Rect(170,63,140,25), get_string(self.lang, "mode"), self.app_state["mode"])]
]
if sota_active:
base_fields.append([UIField(pygame.Rect(10,103,140,25), get_string(self.lang, "my_sota"), self.app_state.get("my_sota", "")), UIField(pygame.Rect(170,103,140,25), get_string(self.lang, "sota_ref"), self.app_state.get("sota_ref", ""))])
elif pota_active:
base_fields.append([UIField(pygame.Rect(10,103,140,25), get_string(self.lang, "my_pota"), self.app_state.get("my_pota", "")), UIField(pygame.Rect(170,103,140,25), get_string(self.lang, "pota_ref"), self.app_state.get("pota_ref", ""))])
elif contest_active:
base_fields.append([UIField(pygame.Rect(10,103,140,25), get_string(self.lang, "stx"), self.app_state.get("stx_string", "001")), UIField(pygame.Rect(170,103,140,25), get_string(self.lang, "srx"), self.app_state.get("srx_string", ""))])
base_fields.append([None, None, None]) # Dummy row
return base_fields
def update_fields(self):
old_extra_row = self.fields[2] if len(self.fields) > 3 else None
self.fields = self.build_fields()
if old_extra_row and len(self.fields) > 3:
if self.fields[2][0].label == old_extra_row[0].label:
self.fields[2][0].value = old_extra_row[0].value
self.fields[2][1].value = old_extra_row[1].value
if self.main_grid_active and self.active_pos[0] >= len(self.fields) - 1:
self.active_pos[0] = len(self.fields) - 2
self.active_pos[1] = 0
for r in self.fields:
for f in r:
if f: f.active = False
self.fields[self.active_pos[0]][self.active_pos[1]].active = True
def handle_event(self, event):
active_field = None
if self.main_grid_active:
current_row = self.fields[self.active_pos[0]]
if self.active_pos[1] < len(current_row):
active_field = current_row[self.active_pos[1]]
if event.key in (pygame.K_DOWN, pygame.K_UP, pygame.K_RIGHT, pygame.K_LEFT):
if active_field: active_field.active = False
self.clear_on_next_input = True
if self.main_grid_active:
max_row = len(self.fields) - 2
if event.key == pygame.K_DOWN and self.active_pos[0] == max_row: self.main_grid_active = False
else:
if event.key == pygame.K_DOWN: self.active_pos[0]=min(max_row, self.active_pos[0]+1)
elif event.key == pygame.K_UP: self.active_pos[0]=max(0, self.active_pos[0]-1)
elif event.key == pygame.K_RIGHT: self.active_pos[1]+=1
elif event.key == pygame.K_LEFT: self.active_pos[1]-=1
row_len = len([f for f in self.fields[self.active_pos[0]] if f is not None])
if row_len > 0:
self.active_pos[1] = (self.active_pos[1] + row_len) % row_len
else:
self.active_pos[1] = 0
else:
max_row = len(self.fields) - 2
if event.key == pygame.K_UP: self.main_grid_active=True; self.active_pos=[max_row, min(self.bottom_focus, len([f for f in self.fields[max_row] if f is not None])-1)]
elif event.key == pygame.K_RIGHT: self.bottom_focus=(self.bottom_focus+1)%3
elif event.key == pygame.K_LEFT: self.bottom_focus=(self.bottom_focus-1+3)%3
if self.main_grid_active:
current_row = self.fields[self.active_pos[0]]
if self.active_pos[1] < len(current_row) and current_row[self.active_pos[1]]:
current_row[self.active_pos[1]].active = True
return "active"
elif event.key == pygame.K_RETURN:
if active_field and active_field.label == "lookup":
callsign_to_lookup = self.fields[0][0].value
if callsign_to_lookup:
self.on_lookup(callsign_to_lookup.upper(), False)
elif active_field and active_field.label == get_string(self.lang, "callsign"):
call,freq,mode = self.fields[0][0].value,self.fields[0][2].value,self.fields[1][2].value
band = get_band_from_freq(freq)
if call and band != "N/A":
my_sota, sota_ref, my_pota, pota_ref, stx_str, srx_str = "", "", "", "", "", ""
if len(self.fields) > 3:
if self.user_config.get("sota_mode", "0") == "1": my_sota, sota_ref = self.fields[2][0].value, self.fields[2][1].value
elif self.user_config.get("pota_mode", "0") == "1": my_pota, pota_ref = self.fields[2][0].value, self.fields[2][1].value
elif self.user_config.get("contest_mode", "0") == "1": stx_str, srx_str = self.fields[2][0].value, self.fields[2][1].value
qso_data = {
"call": call, "rst_s": self.fields[1][0].value, "rst_r": self.fields[1][1].value, "band": band, "mode": mode, "freq": freq,
"qso_datetime": self.qso_datetime, "my_sota": my_sota, "sota_ref": sota_ref, "my_pota": my_pota, "pota_ref": pota_ref,
"stx_str": stx_str, "srx_str": srx_str
}
self.on_log_qso(qso_data)
elif not call:
self.on_lookup("", True) # clear cache
elif active_field and active_field.label == get_string(self.lang, "mode"):
self.on_mode_select()
elif not self.main_grid_active:
if self.bottom_focus == 0: self.on_time_edit()
elif self.bottom_focus == 1: self.is_auto_time = not self.is_auto_time
elif self.bottom_focus == 2: self.on_menu_open()
return "active"
elif event.key == pygame.K_BACKSPACE and active_field and active_field.label != "lookup":
self.clear_on_next_input=False
active_field.value=active_field.value[:-1]
return "active"
elif active_field and active_field.label != "lookup" and event.unicode.isprintable():
if self.clear_on_next_input: active_field.value, self.clear_on_next_input = "", False
if active_field.label == get_string(self.lang, "callsign"):
active_field.value += event.unicode.upper()
elif active_field.label == get_string(self.lang, "freq"):
val,char=active_field.value,event.unicode
if char.isdigit():
if '.' in val and len(val.split('.')[1])>=6: pass
elif ',' in val and len(val.split(',')[1])>=6: pass
else: active_field.value+=char
elif char in '.,' and '.' not in val and ',' not in val: active_field.value+=char
elif active_field.label in [get_string(self.lang, "rst_s"), get_string(self.lang, "rst_r")]:
if event.unicode.isdigit() and len(active_field.value)<2: active_field.value+=event.unicode
else: active_field.value+=event.unicode.upper()
return "active"
return None
def draw(self, screen):
self.cursor_timer += 1
screen.fill(self.theme.bg_color)
lookup_icon_active = self.main_grid_active and self.active_pos == [0, 1]
for r_idx, r in enumerate(self.fields):
if r_idx == len(self.fields) - 1: continue
for f_idx, f in enumerate(r):
if f:
if f.label == "lookup": continue
# 1. Draw labels and decorations
if f.label == get_string(self.lang, "freq"):
band_val = get_band_from_freq(f.value)
display_label = f"{f.label} [{band_val}]" if band_val and band_val != "N/A" else f.label
l_surf = self.small_font.render(display_label, True, self.theme.text_color)
screen.blit(l_surf, (f.rect.x, f.rect.y-14))
elif f.label == get_string(self.lang, "callsign"):
l_surf = self.small_font.render(f.label, True, self.theme.text_color)
screen.blit(l_surf, (f.rect.x, f.rect.y-14))
lookup_icon_rect = pygame.Rect(f.rect.x + l_surf.get_width() + 5, f.rect.y - 14, 20, 14)
icon_color = self.theme.highlight_color if lookup_icon_active else self.theme.text_color
lookup_surf = self.small_font.render("", True, icon_color)
screen.blit(lookup_surf, lookup_icon_rect)
if lookup_icon_active:
pygame.draw.rect(screen, self.theme.highlight_color, lookup_icon_rect.inflate(4,4), 1, border_radius=3)
current_flag_surf = get_flag_surface(f.value, self.flag_sprite_sheet)
if current_flag_surf:
screen.blit(current_flag_surf, (lookup_icon_rect.right + 5, f.rect.y - 14))
else:
l_surf = self.small_font.render(f.label, True, self.theme.text_color)
screen.blit(l_surf, (f.rect.x, f.rect.y-14))
# 2. Draw field boxes and values
b_color = self.theme.highlight_color if f.active else self.theme.box_color
pygame.draw.rect(screen, b_color, f.rect, 2, border_radius=3)
final_color = self.theme.text_color
if f.label == get_string(self.lang, "callsign"):
if f.value and f.value.upper() in self.callsign_cache:
final_color = self.theme.dupe_color
elif f.value and f.active:
final_color = self.theme.typing_color
v_surf = self.font.render(f.value, True, final_color)
text_render_rect = f.rect.inflate(-10, 0)
text_y = f.rect.centery - v_surf.get_height() // 2
if v_surf.get_width() > text_render_rect.width:
x_offset = text_render_rect.width - v_surf.get_width()
screen.set_clip(text_render_rect)
screen.blit(v_surf, (text_render_rect.x + x_offset, text_y))
screen.set_clip(None)
cursor_x = text_render_rect.right
else:
screen.blit(v_surf, (text_render_rect.x, text_y))
cursor_x = text_render_rect.x + v_surf.get_width()
if f.active and self.cursor_timer % 60 < 30:
pygame.draw.line(screen, self.theme.text_color, (cursor_x, f.rect.y + 5), (cursor_x, f.rect.bottom - 5), 2)
time_b_color = self.theme.highlight_color if not self.main_grid_active and self.bottom_focus==0 else self.theme.box_color
auto_b_color = self.theme.highlight_color if not self.main_grid_active and self.bottom_focus==1 else self.theme.box_color
menu_b_color = self.theme.highlight_color if not self.main_grid_active and self.bottom_focus==2 else self.theme.box_color
pygame.draw.rect(screen, time_b_color, self.bottom_nav[0], 2, border_radius=3)
pygame.draw.rect(screen, auto_b_color, self.bottom_nav[1], 2, border_radius=3)
pygame.draw.rect(screen, menu_b_color, self.bottom_nav[2], 2, border_radius=3)
time_str = self.qso_datetime.strftime("%Y-%m-%d %H:%M:%S UTC") if isinstance(self.qso_datetime, datetime) else "AUTO"
time_surf = self.small_font.render(time_str, True, self.theme.text_color); screen.blit(time_surf, (self.bottom_nav[0].x+10, self.bottom_nav[0].centery - time_surf.get_height()//2))
auto_icon_color = self.theme.highlight_color if self.is_auto_time else self.theme.text_color
auto_surf = self.font.render("◷", True, auto_icon_color)
screen.blit(auto_surf, (self.bottom_nav[1].centerx - auto_surf.get_width()//2, self.bottom_nav[1].centery - auto_surf.get_height()//2 - 2))
menu_surf = self.font.render("≡", True, self.theme.text_color)
screen.blit(menu_surf, (self.bottom_nav[2].centerx - menu_surf.get_width()//2, self.bottom_nav[2].centery - menu_surf.get_height()//2))
class DateSelector:
def __init__(self, dt, font, small_font, theme):
self.dt, self.font, self.small_font, self.theme = dt, font, small_font, theme
self.parts = [dt.year, dt.month, dt.day]
self.active_part = 0
self.rect = pygame.Rect(40, 40, 240, 80)
def handle_event(self, event):
if event.key == pygame.K_RIGHT: self.active_part = (self.active_part + 1) % 3
elif event.key == pygame.K_LEFT: self.active_part = (self.active_part - 1 + 3) % 3
elif event.key == pygame.K_UP: self.parts[self.active_part] -= 1
elif event.key == pygame.K_DOWN: self.parts[self.active_part] += 1
self._update_dt()
if event.key == pygame.K_RETURN: return self.dt
if event.key == pygame.K_ESCAPE: return None
return "active"
def _update_dt(self):
try: self.dt = self.dt.replace(year=self.parts[0], month=self.parts[1], day=self.parts[2])
except ValueError: pass
self.parts = [self.dt.year, self.dt.month, self.dt.day]
def draw(self, screen):
pygame.draw.rect(screen, self.theme.popup_bg_color, self.rect, border_radius=5)
pygame.draw.rect(screen, self.theme.popup_border_color, self.rect, 2, border_radius=5)
date_str = self.dt.strftime("%Y-%m-%d")
date_surf = self.font.render(date_str, True, self.theme.text_color)
screen.blit(date_surf, (self.rect.centerx - date_surf.get_width()//2, self.rect.centery - date_surf.get_height()//2))
y_pos = self.rect.centerx - date_surf.get_width()//2 + self.font.size("20")[0]
m_pos = self.rect.centerx - date_surf.get_width()//2 + self.font.size("2023-")[0] + self.font.size("0")[0]
d_pos = self.rect.centerx - date_surf.get_width()//2 + self.font.size("2023-10-")[0] + self.font.size("0")[0]
positions = [y_pos, m_pos, d_pos]
x = positions[self.active_part]
y = self.rect.centery - date_surf.get_height()//2
up_arrow = self.small_font.render("▲", True, self.theme.highlight_color)
down_arrow = self.small_font.render("▼", True, self.theme.highlight_color)
screen.blit(up_arrow, (x - up_arrow.get_width()//2, y - 20))
screen.blit(down_arrow, (x - down_arrow.get_width()//2, y + 25))
class TimeEditor:
def __init__(self, dt, font, small_font, theme):
self.dt, self.font, self.small_font, self.theme = dt, font, small_font, theme
self.parts = [dt.hour, dt.minute, dt.year, dt.month, dt.day]
self.active_part = 0
self.rect = pygame.Rect(40, 30, 240, 110)
def handle_event(self, event):
if event.key == pygame.K_RIGHT: self.active_part = (self.active_part + 1) % 5
elif event.key == pygame.K_LEFT: self.active_part = (self.active_part - 1 + 5) % 5
elif event.key == pygame.K_UP: self.parts[self.active_part] -= 1
elif event.key == pygame.K_DOWN: self.parts[self.active_part] += 1
self._update_dt()
if event.key == pygame.K_RETURN: return self.dt
if event.key == pygame.K_ESCAPE: return None
return "active"
def _update_dt(self):
try: self.dt = self.dt.replace(hour=self.parts[0], minute=self.parts[1], year=self.parts[2], month=self.parts[3], day=self.parts[4])
except ValueError: pass
self.parts = [self.dt.hour, self.dt.minute, self.dt.year, self.dt.month, self.dt.day]
def draw(self, screen):
pygame.draw.rect(screen, self.theme.popup_bg_color, self.rect, border_radius=5)
pygame.draw.rect(screen, self.theme.popup_border_color, self.rect, 2, border_radius=5)
time_str, date_str = self.dt.strftime("%H:%M"), self.dt.strftime("%Y-%m-%d")
time_surf, date_surf = self.font.render(time_str, True, self.theme.text_color), self.font.render(date_str, True, self.theme.text_color)
screen.blit(time_surf, (self.rect.centerx - time_surf.get_width()//2, self.rect.y + 15))
screen.blit(date_surf, (self.rect.centerx - date_surf.get_width()//2, self.rect.y + 50))
h, m = self.rect.centerx-time_surf.get_width()//2+self.font.size("0")[0], self.rect.centerx-time_surf.get_width()//2+self.font.size("00:")[0]+self.font.size("0")[0]
y_pos, m_pos, d_pos = self.rect.centerx-date_surf.get_width()//2+self.font.size("20")[0], self.rect.centerx-date_surf.get_width()//2+self.font.size("2023-")[0]+self.font.size("0")[0], self.rect.centerx-date_surf.get_width()//2+self.font.size("2023-10-")[0]+self.font.size("0")[0]
x, y = [h,m,y_pos,m_pos,d_pos][self.active_part], [self.rect.y+15]*2+[self.rect.y+50]*3
up, down = self.small_font.render("▲", True, self.theme.highlight_color), self.small_font.render("▼", True, self.theme.highlight_color)
screen.blit(up, (x-up.get_width()//2, y[self.active_part]-15)); screen.blit(down, (x-down.get_width()//2, y[self.active_part]+25))
class ModeSelector:
MODES = {"PHONE":["FM","NFM","AM","NAM","SSB","LSB","USB"],"CW":["CW","CW-R"],"DIGITALVOICE":["DMR","DSTAR","C4FM","P25","FUSION"],"DIGITAL":["RTTY","PSK","PSK31","PSK63","FT8","FT4","JT65","JT9","JS8"],"IMAGE":["SSTV"]}
def __init__(self, font, small_font, theme):
self.font, self.small_font, self.theme = font, small_font, theme
self.rect = pygame.Rect(30,10,260,150)
self.items = [item for cat,modes in self.MODES.items() for item in [("category",f"-[ {cat} ]-")] + [("mode",mode) for mode in modes]]
self.active_index, self.scroll_offset = 1, 0
self.max_visible = (self.rect.height-20)//20
def handle_event(self, event):
if event.key == pygame.K_ESCAPE: return None
if event.key == pygame.K_DOWN:
self.active_index = min(len(self.items)-1, self.active_index+1)
if self.items[self.active_index][0] == "category": self.active_index = min(len(self.items)-1, self.active_index+1)
elif event.key == pygame.K_UP:
self.active_index = max(0, self.active_index-1)
if self.items[self.active_index][0] == "category": self.active_index = max(0, self.active_index-1)
if self.active_index < self.scroll_offset: self.scroll_offset = self.active_index
elif self.active_index >= self.scroll_offset+self.max_visible: self.scroll_offset = self.active_index-self.max_visible+1
if event.key == pygame.K_RETURN and self.items[self.active_index][0] == "mode": return self.items[self.active_index][1]
return "active"
def draw(self, screen):
pygame.draw.rect(screen, self.theme.popup_bg_color, self.rect, border_radius=5); pygame.draw.rect(screen, self.theme.popup_border_color, self.rect, 2, border_radius=5)
y = self.rect.y + 10
for i, (typ, name) in enumerate(self.items[self.scroll_offset:self.scroll_offset+self.max_visible]):
idx = self.scroll_offset+i
if typ == "category": surf = self.small_font.render(name, True, self.theme.popup_border_color); screen.blit(surf, (self.rect.centerx-surf.get_width()//2, y))
else: color = self.theme.highlight_color if idx == self.active_index else self.theme.text_color; surf = self.font.render(name, True, color); screen.blit(surf, (self.rect.x+20, y))
y += 20
if len(self.items) > self.max_visible:
track_h = self.rect.height-10; track = pygame.Rect(self.rect.right-12, self.rect.top+5, 7, track_h); pygame.draw.rect(screen, self.theme.scrollbar_track_color, track, border_radius=3)
handle_h = max(10, track_h*(self.max_visible/len(self.items))); scroll_perc = self.scroll_offset/(len(self.items)-self.max_visible)
handle_y = track.y+(track_h-handle_h)*scroll_perc; handle = pygame.Rect(track.x, handle_y, 7, handle_h); pygame.draw.rect(screen, self.theme.scrollbar_handle_color, handle, border_radius=3)
class MenuBase:
def __init__(self, font, small_font, theme, lang, title, items, flag_sprite_sheet=None):
self.font = font
self.small_font = small_font
self.theme = theme
self.lang = lang
self.title = title
self.items = items
self.flag_sprite_sheet = flag_sprite_sheet
self.active_index = 0
self.scroll_offset = 0
self.max_visible = 3
def handle_event(self, event):
if event.key == pygame.K_ESCAPE:
return "close"
if event.key == pygame.K_DOWN:
self.active_index = min(len(self.items) - 1, self.active_index + 1)
elif event.key == pygame.K_UP:
self.active_index = max(0, self.active_index - 1)
if self.active_index < self.scroll_offset:
self.scroll_offset = self.active_index
elif self.active_index >= self.scroll_offset + self.max_visible:
self.scroll_offset = self.active_index - self.max_visible + 1
if event.key == pygame.K_RETURN:
return self.items[self.active_index]["action"]
return "active"
def draw(self, screen):
screen.fill(self.theme.bg_color)
title_surf = self.font.render(self.title, True, self.theme.text_color)
screen.blit(title_surf, (screen.get_width() // 2 - title_surf.get_width() // 2, 10))
y = 40
for i, item in enumerate(self.items[self.scroll_offset:self.scroll_offset + self.max_visible]):
idx = self.scroll_offset + i
color = self.theme.highlight_color if idx == self.active_index else self.theme.box_color
box_rect = pygame.Rect(40, y, 240, 35)
pygame.draw.rect(screen, color, box_rect, 2, border_radius=5)
label_x = box_rect.x + 10
if "icon" in item:
icon_surf = self.font.render(item["icon"], True, color)
screen.blit(icon_surf, (box_rect.x + 10, box_rect.centery - icon_surf.get_height() // 2))
label_x = box_rect.x + 40
if item.get("flag") and self.flag_sprite_sheet:
pass
label_surf = self.font.render(item["label"], True, self.theme.text_color)
screen.blit(label_surf, (label_x, box_rect.centery - label_surf.get_height() // 2))
y += 40
if len(self.items) > self.max_visible:
track_h = self.max_visible * 40 - 5
track = pygame.Rect(290, 40, 7, track_h)
pygame.draw.rect(screen, self.theme.scrollbar_track_color, track, border_radius=3)
handle_h = max(10, track_h * (self.max_visible / len(self.items)))
scroll_perc = self.scroll_offset / (len(self.items) - self.max_visible) if len(self.items) > self.max_visible else 0
handle_y = track.y + (track_h - handle_h) * scroll_perc
handle = pygame.Rect(track.x, handle_y, 7, handle_h)
pygame.draw.rect(screen, self.theme.scrollbar_handle_color, handle, border_radius=3)
class SettingsMenu(MenuBase):
def __init__(self, font, small_font, lang="en", flag_sprite_sheet=None, theme=None):
items = [
{"icon": "", "label": get_string(lang, "log_settings"), "action": "log_settings"},
{"icon": "", "label": get_string(lang, "lookup"), "action": "lookup_settings"},
{"icon": "", "label": get_string(lang, "modes"), "action": "mode_settings"},
{"icon": "", "label": get_string(lang, "theme"), "action": "theme_settings"},
{"icon": "", "label": get_string(lang, "language"), "action": "language_settings", "flag": True},
]
title = get_string(lang, "settings_categories")
super().__init__(font, small_font, theme, lang, title, items, flag_sprite_sheet)
class TextInputPopup:
def __init__(self, font, small_font, theme, initial_text, title):
self.font = font
self.small_font = small_font
self.theme = theme
self.text = str(initial_text) if initial_text else ""
self.title = title
self.rect = pygame.Rect(10, 35, 300, 100)
self.cursor_timer = 0
def handle_event(self, event):
if event.key == pygame.K_RETURN:
return self.text
if event.key == pygame.K_ESCAPE:
return "cancel"
if event.key == pygame.K_BACKSPACE:
self.text = self.text[:-1]
elif event.unicode.isprintable():
self.text += event.unicode
return None
def draw(self, screen):
self.cursor_timer += 1
pygame.draw.rect(screen, self.theme.popup_bg_color, self.rect, border_radius=5)
pygame.draw.rect(screen, self.theme.popup_border_color, self.rect, 2, border_radius=5)
title_surf = self.small_font.render(self.title, True, self.theme.text_color)
screen.blit(title_surf, (self.rect.centerx - title_surf.get_width()//2, self.rect.y + 10))
text_rect = pygame.Rect(self.rect.x + 10, self.rect.y + 40, self.rect.width - 20, 30)
pygame.draw.rect(screen, self.theme.box_color, text_rect, border_radius=3)
pygame.draw.rect(screen, self.theme.highlight_color, text_rect, 2, border_radius=3)
text_surf = self.small_font.render(self.text, True, self.theme.text_color)
text_render_rect = text_rect.inflate(-10, 0)
if text_surf.get_width() > text_render_rect.width:
x_offset = text_render_rect.width - text_surf.get_width()
screen.set_clip(text_render_rect)
screen.blit(text_surf, (text_render_rect.x + x_offset, text_rect.y + (text_rect.height - text_surf.get_height()) // 2))
screen.set_clip(None)
cursor_x = text_render_rect.right
else:
screen.blit(text_surf, (text_render_rect.x, text_rect.y + (text_rect.height - text_surf.get_height()) // 2))
cursor_x = text_render_rect.x + text_surf.get_width()
if self.cursor_timer % 60 < 30:
pygame.draw.line(screen, self.theme.text_color, (cursor_x, text_rect.y + 5), (cursor_x, text_rect.bottom - 5), 2)
class SettingsScreenBase:
def __init__(self, user_config, font, small_font, title, settings, buttons=None, flag_sprite_sheet=None, theme=None):
self.user_config = user_config
self.font, self.small_font = font, small_font
self.title = title
self.settings = settings
self.buttons = buttons if buttons else []
self.flag_sprite_sheet = flag_sprite_sheet
self.theme = theme
self.active_setting = 0
self.active_button = 0
self.focus_on_buttons = False
self.edit_mode = False
self.scroll_offset = 0
self.max_visible_items = 4
self.rect = pygame.Rect(10, 10, 300, 150)
self.popup = None
self.cursor_timer = 0
def handle_event(self, event):
if getattr(self, 'popup', None) is not None:
res = self.popup.handle_event(event)
if res is not None:
if res != "cancel":
self.settings[self.active_setting]["value"] = res
self.popup = None
return "active"
if event.key == pygame.K_ESCAPE:
return {s["key"]: s["value"] for s in self.settings}
if self.edit_mode:
setting = self.settings[self.active_setting]
if event.key == pygame.K_RETURN: self.edit_mode = False
elif event.key == pygame.K_BACKSPACE and setting["type"] in ("text", "password"):
setting["value"] = setting["value"][:-1]
elif event.unicode.isprintable() and setting["type"] in ("text", "password"):
setting["value"] += event.unicode
return "active"
if self.focus_on_buttons:
if event.key == pygame.K_UP:
self.focus_on_buttons = False
elif event.key == pygame.K_RIGHT:
self.active_button = (self.active_button + 1) % len(self.buttons)
elif event.key == pygame.K_LEFT:
self.active_button = (self.active_button - 1 + len(self.buttons)) % len(self.buttons)
elif event.key == pygame.K_RETURN:
return self.buttons[self.active_button]["action"]
else:
if event.key == pygame.K_DOWN:
if self.active_setting == len(self.settings) - 1 and self.buttons:
self.focus_on_buttons = True
else:
self.active_setting = (self.active_setting + 1) % len(self.settings)
elif event.key == pygame.K_UP:
self.active_setting = (self.active_setting - 1 + len(self.settings)) % len(self.settings)
elif event.key == pygame.K_RETURN:
setting = self.settings[self.active_setting]
if setting["type"] == "checkbox":
current_val = setting["value"]
new_val = "1" if current_val == "0" else "0"
setting["value"] = new_val
if new_val == "1":
if setting["key"] == "sota_mode":
for s in self.settings:
if s["key"] in ("pota_mode", "contest_mode"): s["value"] = "0"
elif setting["key"] == "pota_mode":
for s in self.settings:
if s["key"] in ("sota_mode", "contest_mode"): s["value"] = "0"
elif setting["key"] == "contest_mode":
for s in self.settings:
if s["key"] in ("sota_mode", "pota_mode"): s["value"] = "0"
if setting["key"].startswith("lang_"):
for s in self.settings:
if s["key"].startswith("lang_") and s["key"] != setting["key"]:
s["value"] = "0"
elif setting["type"] == "options":
current_index = setting["options"].index(setting["value"])
next_index = (current_index + 1) % len(setting["options"])
setting["value"] = setting["options"][next_index]
elif setting["type"] == "path":
self.popup = TextInputPopup(self.font, self.small_font, self.theme, setting["value"], setting["label"])
else:
self.edit_mode = True
if self.active_setting < self.scroll_offset:
self.scroll_offset = self.active_setting
elif self.active_setting >= self.scroll_offset + self.max_visible_items:
self.scroll_offset = self.active_setting - self.max_visible_items + 1
return "active"
def draw(self, screen):
self.cursor_timer += 1
screen.fill(self.theme.bg_color)
title_surf = self.font.render(self.title, True, self.theme.text_color)
screen.blit(title_surf, (self.rect.centerx - title_surf.get_width()//2, self.rect.y + 5))
y = self.rect.y + 35
for i, setting in enumerate(self.settings[self.scroll_offset:self.scroll_offset+self.max_visible_items]):
actual_index = self.scroll_offset + i
color = self.theme.highlight_color if actual_index == self.active_setting and not self.focus_on_buttons else self.theme.box_color
label_x = self.rect.x + 10
if setting.get("flag_call") and self.flag_sprite_sheet:
flag_surf = get_flag_surface(setting["flag_call"], self.flag_sprite_sheet)
if flag_surf:
screen.blit(flag_surf, (label_x, y + (24 - flag_surf.get_height()) // 2))
label_x += flag_surf.get_width() + 5
label_surf = self.small_font.render(setting["label"], True, color)
label_y = y + (24 - label_surf.get_height()) // 2
screen.blit(label_surf, (label_x, label_y))
value_x_pos = self.rect.x + 105
value_width = self.rect.width - 125
if len(self.settings) > self.max_visible_items:
value_width = self.rect.width - 135
if setting["type"] == "checkbox":
cb_surf = self.font.render("☑" if setting["value"] == "1" else "☐", True, self.theme.text_color)
screen.blit(cb_surf, (self.rect.centerx - cb_surf.get_width()//2, y))
elif setting["type"] == "options":
value_rect = pygame.Rect(value_x_pos, y, value_width, 24)
border_color = self.theme.highlight_color if actual_index == self.active_setting else color
pygame.draw.rect(screen, border_color, value_rect, 2, border_radius=3)
value_surf = self.small_font.render(str(setting["value"]), True, self.theme.text_color)
text_y = value_rect.y + (value_rect.height - value_surf.get_height()) // 2
screen.blit(value_surf, (value_rect.x + 5, text_y))
else:
value_rect = pygame.Rect(value_x_pos, y, value_width, 24)
is_active_setting = actual_index == self.active_setting and not self.focus_on_buttons
is_editing = is_active_setting and self.edit_mode
border_color = self.theme.highlight_color if is_active_setting else self.theme.box_color
pygame.draw.rect(screen, border_color, value_rect, 2, border_radius=3)
display_value = str(setting["value"])
if setting["type"] == "password" and not is_editing:
display_value = "*" * len(display_value)
elif setting["type"] == "path":
filename = os.path.basename(display_value) if display_value else ""
if not filename and display_value:
filename = os.path.basename(display_value.rstrip('/\\'))
if not filename:
filename = display_value
if display_value and display_value != filename:
display_value = ".../" + filename
else:
display_value = filename
value_surf = self.small_font.render(display_value, True, self.theme.text_color)
text_y = value_rect.y + (value_rect.height - value_surf.get_height()) // 2
text_render_rect = value_rect.inflate(-10, 0)
if value_surf.get_width() > text_render_rect.width:
x_offset = text_render_rect.width - value_surf.get_width()
screen.set_clip(text_render_rect)
screen.blit(value_surf, (text_render_rect.x + x_offset, text_y))
screen.set_clip(None)
cursor_x = text_render_rect.right
else:
screen.blit(value_surf, (text_render_rect.x, text_y))
cursor_x = text_render_rect.x + value_surf.get_width()
if is_editing and self.cursor_timer % 60 < 30:
pygame.draw.line(screen, self.theme.text_color, (cursor_x, value_rect.y + 5), (cursor_x, value_rect.bottom - 5), 2)
y += 28
if self.buttons:
button_y = self.rect.bottom - 40
button_width = (self.rect.width - (len(self.buttons) + 1) * 10) / len(self.buttons)
for i, button in enumerate(self.buttons):
button_rect = pygame.Rect(self.rect.x + 10 + i * (button_width + 10), button_y, button_width, 30)
color = self.theme.highlight_color if i == self.active_button and self.focus_on_buttons else self.theme.box_color
pygame.draw.rect(screen, color, button_rect, 2, border_radius=5)
label_surf = self.small_font.render(button["label"], True, color)
screen.blit(label_surf, (button_rect.centerx - label_surf.get_width()//2, button_rect.centery - label_surf.get_height()//2))
if len(self.settings) > self.max_visible_items:
track_h = self.rect.height-30
track = pygame.Rect(self.rect.right-12, self.rect.top+25, 7, track_h)
pygame.draw.rect(screen, self.theme.scrollbar_track_color, track, border_radius=3)
handle_h = max(10, track_h*(self.max_visible_items/len(self.settings)))
scroll_perc = self.scroll_offset/(len(self.settings)-self.max_visible_items) if len(self.settings) > self.max_visible_items else 0
handle_y = track.y+(track_h-handle_h)*scroll_perc
handle = pygame.Rect(track.x, handle_y, 7, handle_h)
pygame.draw.rect(screen, self.theme.scrollbar_handle_color, handle, border_radius=3)
if getattr(self, 'popup', None) is not None:
self.popup.draw(screen)
class LogSettingsScreen(SettingsScreenBase):
def __init__(self, user_config, font, small_font, theme):
lang = user_config.get("language", "en")
settings = [
{"key": "station_callsign", "label": get_string(lang, "callsign"), "value": user_config.get("station_callsign", ""), "type": "text"},
{"key": "my_gridsquare", "label": get_string(lang, "my_grid"), "value": user_config.get("my_gridsquare", ""), "type": "text"},
{"key": "tx_pwr", "label": get_string(lang, "tx_pwr"), "value": user_config.get("tx_pwr", ""), "type": "text"},
{"key": "cq_zone", "label": get_string(lang, "cq_zone"), "value": user_config.get("cq_zone", ""), "type": "text"},
{"key": "itu_zone", "label": get_string(lang, "itu_zone"), "value": user_config.get("itu_zone", ""), "type": "text"},
]
super().__init__(user_config, font, small_font, get_string(lang, "log_settings_title"), settings, theme=theme)
class LookupSettingsScreen(SettingsScreenBase):
def __init__(self, user_config, font, small_font, theme):
lang = user_config.get("language", "en")
settings = [
{"key": "lookup_auto", "label": get_string(lang, "lookup_auto"), "value": user_config.get("lookup_auto", "0"), "type": "checkbox"},
{"key": "lookup_provider", "label": get_string(lang, "provider"), "value": user_config.get("lookup_provider", "hamdb"), "type": "options", "options": ["hamdb", "qrz"]},
{"key": "qrz_username", "label": get_string(lang, "qrz_username"), "value": user_config.get("qrz_username", ""), "type": "text"},
{"key": "qrz_password", "label": get_string(lang, "qrz_password"), "value": user_config.get("qrz_password", ""), "type": "password"},
]
super().__init__(user_config, font, small_font, get_string(lang, "lookup_settings"), settings, theme=theme)
class ModeSettingsScreen(SettingsScreenBase):
def __init__(self, user_config, font, small_font, theme):
lang = user_config.get("language", "en")
settings = [
{"key": "sota_mode", "label": get_string(lang, "sota_mode"), "value": user_config.get("sota_mode", "0"), "type": "checkbox"},
{"key": "pota_mode", "label": get_string(lang, "pota_mode"), "value": user_config.get("pota_mode", "0"), "type": "checkbox"},
{"key": "contest_mode", "label": get_string(lang, "contest_mode"), "value": user_config.get("contest_mode", "0"), "type": "checkbox"},
]
super().__init__(user_config, font, small_font, get_string(lang, "mode_settings_title"), settings, theme=theme)
class ThemeSettingsScreen(SettingsScreenBase):
def __init__(self, user_config, font, small_font, theme):
lang = user_config.get("language", "en")
settings = [
{"key": "theme_bg", "label": get_string(lang, "theme_bg_color"), "value": user_config.get("theme_bg", "20,20,30"), "type": "text"},
{"key": "theme_text", "label": get_string(lang, "theme_text_color"), "value": user_config.get("theme_text", "200,200,200"), "type": "text"},
{"key": "theme_box", "label": get_string(lang, "theme_box_color"), "value": user_config.get("theme_box", "100,100,120"), "type": "text"},
{"key": "theme_highlight", "label": get_string(lang, "theme_highlight_color"), "value": user_config.get("theme_highlight", "100,255,100"), "type": "text"},
{"key": "theme_typing", "label": get_string(lang, "theme_typing_color"), "value": user_config.get("theme_typing", "255,165,0"), "type": "text"},
{"key": "theme_dupe", "label": get_string(lang, "theme_dupe_color"), "value": user_config.get("theme_dupe", "100,255,100"), "type": "text"},
{"key": "theme_popup_bg", "label": get_string(lang, "theme_popup_bg"), "value": user_config.get("theme_popup_bg", "40,40,60"), "type": "text"},
{"key": "theme_popup_border", "label": get_string(lang, "theme_popup_border"), "value": user_config.get("theme_popup_border", "150,150,170"), "type": "text"},
{"key": "theme_separator", "label": get_string(lang, "theme_separator"), "value": user_config.get("theme_separator", "60,60,70"), "type": "text"},
{"key": "theme_detail_bg", "label": get_string(lang, "theme_detail_bg"), "value": user_config.get("theme_detail_bg", "30,30,40"), "type": "text"},
{"key": "theme_scrollbar_track", "label": get_string(lang, "theme_scrollbar_track"), "value": user_config.get("theme_scrollbar_track", "40,40,60"), "type": "text"},
{"key": "theme_scrollbar_handle", "label": get_string(lang, "theme_scrollbar_handle"), "value": user_config.get("theme_scrollbar_handle", "80,80,100"), "type": "text"},
{"key": "theme_log_header", "label": get_string(lang, "theme_log_header"), "value": user_config.get("theme_log_header", "180,180,180"), "type": "text"},
]
super().__init__(user_config, font, small_font, get_string(lang, "theme"), settings, theme=theme)
class LanguageSettingsScreen(SettingsScreenBase):
def __init__(self, user_config, font, small_font, flag_sprite_sheet, theme):
lang = user_config.get("language", "en")
is_en = "1" if lang == "en" else "0"
is_de = "1" if lang == "de" else "0"
is_zh = "1" if lang == "zh-hans" else "0"
is_nl = "1" if lang == "nl" else "0"
is_es = "1" if lang == "es" else "0"
is_pt = "1" if lang == "pt" else "0"
is_it = "1" if lang == "it" else "0"
settings = [
{"key": "lang_en", "label": get_string(lang, "lang_en"), "value": is_en, "type": "checkbox", "flag_call": "M1ABC"},
{"key": "lang_de", "label": get_string(lang, "lang_de"), "value": is_de, "type": "checkbox", "flag_call": "DL1ABC"},
{"key": "lang_zh-hans", "label": get_string(lang, "lang_zh-hans"), "value": is_zh, "type": "checkbox", "flag_call": "B1ABC"},
{"key": "lang_nl", "label": get_string(lang, "lang_nl"), "value": is_nl, "type": "checkbox", "flag_call": "PA1ABC"},
{"key": "lang_es", "label": get_string(lang, "lang_es"), "value": is_es, "type": "checkbox", "flag_call": "EA1ABC"},
{"key": "lang_pt", "label": get_string(lang, "lang_pt"), "value": is_pt, "type": "checkbox", "flag_call": "CT1ABC"},
{"key": "lang_it", "label": get_string(lang, "lang_it"), "value": is_it, "type": "checkbox", "flag_call": "I1ABC"},
]
super().__init__(user_config, font, small_font, get_string(lang, "language"), settings, flag_sprite_sheet=flag_sprite_sheet, theme=theme)
def handle_event(self, event):
res = super().handle_event(event)
if isinstance(res, dict):
# Convert checkboxes back to language code
for key, value in res.items():
if key.startswith("lang_") and value == "1":
return {"language": key.replace("lang_", "")}
# If no language is selected, default to English
return {"language": "en"}
return res
class ExportSettingsScreen(SettingsScreenBase):
def __init__(self, user_config, font, small_font, theme):
lang = user_config.get("language", "en")
settings = [
{"key": "logfile", "label": get_string(lang, "log_file"), "value": user_config.get("logfile", ""), "type": "path"},
]
buttons = [
{"label": get_string(lang, "export_today"), "action": "export_today"},
{"label": get_string(lang, "export_by_date"), "action": "export_by_date"},
]
super().__init__(user_config, font, small_font, get_string(lang, "export"), settings, buttons, theme=theme)
class AdditionalInfoScreen:
def __init__(self, font, small_font, theme, lang="en"):
self.font, self.small_font, self.lang, self.theme = font, small_font, lang, theme
self.rect = pygame.Rect(10, 10, 300, 150)
def handle_event(self, event):
if event.key == pygame.K_ESCAPE: return "close"
return "active"
def draw(self, screen):
screen.fill(self.theme.bg_color)
pygame.draw.rect(screen, self.theme.popup_border_color, self.rect, 2, border_radius=5)
title_surf = self.font.render(get_string(self.lang, "about"), True, self.theme.text_color); screen.blit(title_surf, (self.rect.centerx - title_surf.get_width()//2, self.rect.y + 5))
info = [
"Cardputer HamLog v0.1",
"A minimalist logger for",
"SOTA/POTA and portable ops.",
"",
"Created with ❤ by DN9GRK"
]
y = self.rect.y + 40
for line in info:
surf = self.small_font.render(line, True, self.theme.text_color)
screen.blit(surf, (self.rect.centerx - surf.get_width()//2, y))
y += 20
class MainMenu(MenuBase):
def __init__(self, font, small_font, theme, lang="en"):
items = [
{"icon": "", "label": get_string(lang, "view_log"), "action": "view_log"},
{"icon": "", "label": get_string(lang, "settings"), "action": "settings"},
{"icon": "", "label": get_string(lang, "export"), "action": "export_settings"},
{"icon": "", "label": get_string(lang, "statistics"), "action": "statistics"},
{"icon": "", "label": get_string(lang, "about"), "action": "about"},
]
title = get_string(lang, "menu_title") if get_string(lang, "menu_title") else "Main Menu"
super().__init__(font, small_font, theme, lang, title, items)
class StatisticsMenu(MenuBase):
def __init__(self, font, small_font, theme, lang="en"):
items = [
{"icon": "", "label": get_string(lang, "band_distribution"), "action": "band_distribution"},
]
title = get_string(lang, "statistics")
super().__init__(font, small_font, theme, lang, title, items)
class BandDistributionScreen:
def __init__(self, log_file, font, small_font, theme, lang="en"):
self.font, self.small_font, self.lang, self.theme = font, small_font, lang, theme
self.rect = pygame.Rect(10, 10, 300, 150)
self.band_data = {}
self.load_and_process_log(log_file)
self.colors = [
(255, 128, 128), (128, 255, 128), (128, 128, 255),
(255, 255, 128), (128, 255, 255), (255, 128, 255),
(255, 192, 128), (128, 192, 255), (192, 128, 255)
]
def load_and_process_log(self, log_file):
if not os.path.exists(log_file): return
with open(log_file, 'r') as f:
lines = f.readlines()
bands = {}
for line in lines:
if "<BAND:" in line:
try:
band_part = line.split("<BAND:")[1]
band = band_part.split(">")[1].split("<")[0]
bands[band] = bands.get(band, 0) + 1
except IndexError:
continue
self.band_data = dict(sorted(bands.items()))
def handle_event(self, event):
if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN:
return "close"
return "active"
def draw(self, screen):
screen.fill(self.theme.bg_color)
pygame.draw.rect(screen, self.theme.popup_border_color, self.rect, 2, border_radius=5)
title_surf = self.font.render(get_string(self.lang, "band_distribution"), True, self.theme.text_color)
screen.blit(title_surf, (self.rect.centerx - title_surf.get_width()//2, self.rect.y + 5))
if not self.band_data:
no_data_surf = self.small_font.render("No QSOs", True, self.theme.text_color)
screen.blit(no_data_surf, (self.rect.centerx - no_data_surf.get_width()//2, self.rect.centery))
return
max_qso = max(self.band_data.values()) if self.band_data else 1
chart_rect = pygame.Rect(self.rect.x + 10, self.rect.y + 40, self.rect.width - 20, self.rect.height - 50)
num_bands = len(self.band_data)
if num_bands == 0: return
total_bar_height = chart_rect.height / num_bands
bar_height = total_bar_height * 0.7
bar_spacing = total_bar_height * 0.3
label_area_width = 40
bar_area_x = chart_rect.x + label_area_width
max_bar_width = chart_rect.width - label_area_width - 25
y = chart_rect.y
color_index = 0
for band, count in self.band_data.items():
label_surf = self.small_font.render(band, True, self.theme.text_color)
label_y = y + (bar_height - label_surf.get_height()) / 2
screen.blit(label_surf, (chart_rect.x, label_y))
bar_width = (count / max_qso) * max_bar_width
bar_rect = pygame.Rect(bar_area_x, y, bar_width, bar_height)
current_color = self.colors[color_index % len(self.colors)]
pygame.draw.rect(screen, current_color, bar_rect, border_radius=2)
count_surf = self.small_font.render(str(count), True, self.theme.text_color)
count_y = y + (bar_height - count_surf.get_height()) / 2
screen.blit(count_surf, (bar_area_x + bar_width + 5, count_y))
y += total_bar_height
color_index += 1
class LogViewer:
def __init__(self, log_file, font, small_font, theme, flag_sprite_sheet=None, lang="en"):
self.font, self.small_font, self.lang, self.theme = font, small_font, lang, theme
self.flag_sprite_sheet = flag_sprite_sheet
self.rect = pygame.Rect(10, 10, 300, 150)
self.log_entries = []
self.parsed_data = []
self.active_index = 0
self.scroll_offset = 0
self.detail_scroll_offset = 0
self.max_visible_items = (self.rect.height - 30) // 20
self.selected_qso = None
self.load_log(log_file)
@staticmethod
def parse_line(line):
data = {}
parts = line.split("<")
for p in parts[1:]:
if ":" in p:
tag, rest = p.split(":", 1)
if ">" in rest:
end_tag_pos = rest.find(">")
val = rest[end_tag_pos+1:].split("<")[0].strip()
data[tag] = val
return data
def load_log(self, log_file):
if not os.path.exists(log_file): return
with open(log_file, 'r') as f:
lines = f.readlines()
temp_entries = []
for line in lines:
if "<CALL:" in line:
temp_entries.append(line.strip())
self.log_entries = []
self.parsed_data = []
for entry in reversed(temp_entries):
self.log_entries.append(entry)
self.parsed_data.append(self.parse_line(entry))
def handle_event(self, event):
if self.selected_qso is not None:
if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN:
self.selected_qso = None
self.detail_scroll_offset = 0
elif event.key == pygame.K_DOWN:
self.detail_scroll_offset += 1
elif event.key == pygame.K_UP:
self.detail_scroll_offset = max(0, self.detail_scroll_offset - 1)
return "active"
if event.key == pygame.K_ESCAPE: return "close"
if event.key == pygame.K_DOWN: self.active_index = min(len(self.log_entries) - 1, self.active_index + 1)
elif event.key == pygame.K_UP: self.active_index = max(0, self.active_index - 1)
elif event.key == pygame.K_RETURN:
if self.log_entries:
self.selected_qso = self.parsed_data[self.active_index]
self.detail_scroll_offset = 0
if self.active_index < self.scroll_offset: self.scroll_offset = self.active_index
elif self.active_index >= self.scroll_offset + self.max_visible_items: self.scroll_offset = self.active_index - self.max_visible_items + 1
return "active"