Grid Chunk is a Unity editor tool for capturing sections of isometric Grid-based scenes and saving them as reusable prefabs.
- Select dynamic N × M regions of an isometric Grid
- Preview selections in the Unity Scene view
- Snap selections to the Grid
- Capture Tilemaps and GameObjects within the selected region
- Save captured regions as prefabs
- Preserve the original scene
- Store chunk metadata
- Define connections for each side of a chunk
Grid Chunk is designed for Unity projects using an isometric Grid.
This project was developed & tested on Unity 6 (6000.5.10f1)
The current implementation expects:
Cell Layout: Isometric
Cell Swizzle: XYZ
Open the Grid Chunk editor tool from the Unity Tools menu.
Assign the Grid containing the isometric scene, set the desired width and height, position the selection, and capture the region.
Captured chunks are saved as prefabs in the configured output folder.
Captured chunks are designed to be assembled by a semi-procedural generation system using their grid dimensions and connection metadata.