Notes fall down eight lanes mapped to your home row (A S D F / J K L ;), and you hit them the instant they cross the line. Drop in any song and the built-in editor finds the tempo and beats for you automatically, so mapping is placement, not hand-syncing by ear. Browse and play community-made maps from the Map Hub, right in the client.
- Eight-lane play on the home row, with taps, chords, and holds, tiered timing windows, and letter grades.
- The editor maps songs for you — automatic BPM and beat detection, then snap-to-grid placement on top of a waveform and beat-grid overlay.
- Map Hub — browse, search, and download community-made maps and play them straight from the client.
- Tight sync — an audio-driven clock and a per-machine calibration screen keep hits feeling right on your setup.
| Lane | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|
| Key | A | S | D | F | J | K | L | ; |
All keys are rebindable. Scroll speed, offsets, and accessibility options live in Settings.
Grab a native build for your platform from Releases (v1.1.0):
- Windows — extract
Octet-v1.1.0-windows-x64.zip, runOctet.exe. - macOS — extract
Octet-v1.1.0-macos-universal.zip, openOctet.app. - Linux — extract
Octet-v1.1.0-linux-x86_64.zip, run./Octet.x86_64.
First-launch notes (unsigned builds)
- Windows — SmartScreen will warn on first launch: More info → Run anyway.
- macOS — un-notarised, so Gatekeeper blocks a plain double-click. Before first launch, run
xattr -dr com.apple.quarantine Octet.app, then open normally. - Linux — make it executable first:
chmod +x Octet.x86_64.
Each release includes a SHA256SUMS.txt to verify your download.
Octet is built in Godot 4.7 (pure GDScript, including a hand-rolled audio-analysis FFT). Map Hub runs today as plain files served from this repo — no backend yet. More detail, if you want it:
ARCHITECTURE.md— how the systems fit togetherCONTRIBUTING.md— build from source, run tests, dev conventionsCHANGELOG.md— release historydocs/PROJECT_BRIEF.md— full design and technical spec, including the.octet/.octmap formatdocs/DESIGN_BRIEF.md— visual identity and screensdocs/CODEMAPS/— architecture, gameplay, editor, UI, and data codemaps
Roadmap: shipped — full gameplay, editor with auto BPM/beat detection, and Map Hub browse/download (M1–M3, through v1.1.0). Next up — accounts, real map publishing, and leaderboards (M4), then community features and signed installers (M5).





