Improve Lore revision-control integration for UE6 - #1
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Summary
UE_LOGcalls withUE_LOGFMTand includeLogging/StructuredLog.hView / Commit Changes...action to UE6's Revision Control menuOpen Branch Historyaction throughLoreSourceControl.FocusBranchHistoryInputCoredependency required by Slate list-view key handlingWhy
UE6 deprecates the affected logging calls, hides the legacy submit action for the Lore provider, and expects the provider to expose a branch-history console command. Together, these gaps prevented strict UE6 builds and left the Revision Control menu without working commit/history entry points.
Validation
RunUAT.bat BuildPlugin -TargetPlatforms=Win64 -StrictIncludes: successful with unity and shared PCHs disabledRetakeEditor Win64 Developmentfull project build: successfulAutomation RunTests LoreSourceControl: 15/15 tests passed, including branch-history parsing and the temporary-repository integration test