Welcome to my profile! I am a researcher and developer passionate about exploring how systems work under the hood—ranging from wireless communications, software-defined radio (SDR), and cellular signaling protocols to graphics programming with OpenGL, game development, and systems engineering (including C# architectures and performance optimization). My background spans building structured applications, rendering pipelines, and diving deep into low-level engineering challenges.
Popular repositories Loading
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Procedural-Terrain-en-Unity-
Procedural-Terrain-en-Unity- PublicGenera un mapa 3D según una función dada
C# 1
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-Raycasting-engine-in-JavaScript
-Raycasting-engine-in-JavaScript PublicSimple Raycasting engine implemented in Javascript , to learn how it works I use this web:
JavaScript 1
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Async-Screen-Loader_System-Unity
Async-Screen-Loader_System-Unity PublicAsynchronous scene loading system in Unity
C# 1
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PlayerCharacterSeries
PlayerCharacterSeries PublicForked from jollymonsterstudio/PlayerCharacterSeries
Collection of Player Character specific projects
C++ 1
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