chore: bump version to 0.1.4 for the activate target-platform and error-logging fixes - #80
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…d as {}
Two real bugs surfaced by testing unity-activate's thin-wrapper PR against
this repo's freshly-merged activate command:
- ActivateCommand inherited UnityOptions' build-oriented targetPlatform
default (StandaloneWindows64), so a bare `game-ci activate <path>` -
exactly what the thin wrapper calls - threw "Windows-based builds are
only supported on 2019.3.X+" for any older Unity version, even though
activation doesn't build anything. Defaults to NoTarget instead, which
RunnerImageTag already maps to the generic image and skips build-target
validation entirely. Explicit --target-platform still works.
- log.error()'s JSON.stringify fallback silently produces '{}' for any
bare Error, since message/stack/name are non-enumerable own properties.
This was masking the actual error above and likely every other uncaught
failure in the CLI. Error objects are now special-cased to print their
stack.
…or-logging fixes (#79)
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Prerequisite for cutting a new release so
cliVersion: latest(unity-activate#111, unity-builder#844's thin wrappers) actually picks up #79's fixes —v0.1.3predates that PR.