Harden vGPU release ordering in the instance lifecycle - #322
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Trimmed over-engineering after an architectural review against the parent task (host kernel 6.8 / Ubuntu 24.04 support):
Kept as-is:
Tests: |
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…led release Start now releases any stored assignment before acquiring a new one and fails the start if that release fails. Stop and delete retain assignment metadata when release fails instead of clearing it, so a failed release can be retried later instead of leaking the device.
…ances retry a failed release
…ssignments to DestroyVGPU as a struct
Fork cloned the source's StoredMetadata wholesale, so an assignment retained by a failed release during stop was shared with the fork and either instance's later release could invalidate the other's. Clear the assignment fields on the fork while keeping GPUProfile; the fork acquires its own vGPU on start.
Start released a retained assignment but only saved metadata on the success path, so a failure later in start left on-disk metadata pointing at a device that was already released. Save right after the release, matching the retained-release retry on stop.
Restoring a snapshot rehydrated the vGPU assignment fields embedded in the snapshot metadata. A snapshot taken while an assignment was retained after a failed release could resurrect that claim after the release later succeeded, pointing the instance at a device that is gone or reused. Keep the instance's current assignment instead: device assignments are host state, not snapshot payload, and a claim retained at restore time must survive for the next release retry.
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Summary
Layer 2 of the vendor VFIO vGPU stack (#366 ← this ← #363 ← #364 ← #321). Where #366 is a behavior-preserving refactor, this layer changes lifecycle semantics — release ordering and retention — still on mdev-era machinery, before the vendor VFIO backend lands above:
DestroyVGPUas a struct.Testing
go build ./...,go vetcleango test -racetargetedlib/instanceslifecycle suites passNote
Medium Risk
Changes delete/stop/start ordering and failure semantics for GPU host resources; incorrect ordering could leak vGPU slots or leave instances in a partially deleted state, but behavior is heavily tested and failures retain metadata for safe retries.
Overview
Hardens vGPU lifecycle semantics ahead of vendor VFIO work: release ordering, metadata retention when teardown fails, and fork/snapshot behavior so host GPU state cannot be double-freed or resurrected from stale snapshots.
Delete now blocks restart policy before teardown, releases vGPU before network/device/volume cleanup, fails the delete (keeping metadata) if release fails, and persists cleared assignment fields after a successful release. Stop no longer clears assignment metadata on a failed release—it logs and retains fields for retry; stop on an already-stopped instance retries a retained release via
releaseRetainedVGPULocked. Start releases any stale retained assignment and saves metadata immediately before booting a new mdev.Forks (
forkInstance,forkSnapshot) strip live vGPU assignment from fork metadata (profile only); restore snapshot keeps the instance’s current assignment instead of the snapshot’s embedded copy.devices.DestroyVGPUtakes aVGPUAssignmentstruct (framework, path, UUID) instead of separate parameters.Lifecycle tests cover delete ordering, restart blocking on failed delete, fork/snapshot vGPU clearing, and stale-release persistence on start/stop.
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