I pickup the IDE when existing solutions from google searches doesn't cater to my need. However, some CG tools were genuinely made as a better alternative to existing tools, in order to help fellow artists.
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TTYD-Mobile TTYD now modified to be usable on phones and touchscreen |
Felicity A face recognition photo organizer for Windows built to be used by everyone |
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Github Unlisted Share your private GitHub repo with a unique configurable link. Just one branch, or all, releases or not, you decide |
Documentation Helper A quick editor markup built to make creating documentations a breeze |
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GitHub Notify A desktop app that lives in your tray and notifies about new PR, Issues etc on just your owned repos without the noise of all others |
Backblaze Exclusion Manager A small windows program to fine tune exclusion list for backblaze personal backup |
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UV Texture Repacker A tool to repack textures for several 3D assets into one atlas, without any rebaking |
Maya Neo Shelf A better replacement for Maya's shelves, with compatibility inbuilt |
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Unity Shader Variant Collection Tool A tool for managing and collecting shader variants efficiently and quickly for Unity Game Engine, no game runs needed |
UV Shapekeys for Blender Blender shapekeys based on UV layout, instead of vertex ID with different vertex numbers |
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Blender Meshwalker Transfers world position of vertices from target to source, even with unequal number of vertices |
Unity Meta SDK Anti Occlusion An Anti-occlusion portal to place on glass surfaces for showing virtual scene behind real world glass panes without glitches |