Skip to content

Comm order types modder-configurable (take 2) - #7776

Open
wookieejedi wants to merge 8 commits into
scp-fs2open:masterfrom
wookieejedi:7721-update
Open

wookieejedi wants to merge 8 commits into
scp-fs2open:masterfrom
wookieejedi:7721-update

Conversation

@wookieejedi

Copy link
Copy Markdown
Member

Regarding #7721, it turns out that it needs all kinds of edge case handling and other aspects to work properly, so here is a PR to supersede it.

Original Description:
Comm order types (that is, the list of things that can be messaged -- ships, wings, reinforcements, etc.) are now no longer a fixed list. Of the eight possible types, the modder may specify an arbitrary list in arbitrary order, with text specified in the table.

This was to facilitate the addition of two new types, All Fighters and All Bombers -- as distinct from the retail type typically called All Fighters, which is really "all fighters and bombers". (All player-facing retail naming remains as default.) My experience as a player suggests that these new options will be extremely useful.

@wookieejedi wookieejedi added this to the Release 27.0 milestone Sep 11, 2026
@wookieejedi wookieejedi added ai A feature or issue related to the AI algorithms HUD A feature or issue related to the HUD labels Sep 11, 2026
@wookieejedi wookieejedi changed the title 7721 update Comm order types modder-configurable (take 2) Sep 11, 2026
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

ai A feature or issue related to the AI algorithms HUD A feature or issue related to the HUD

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants