Asset pipeline and minimal framework for building N64 games with libultra
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Updated
Sep 14, 2026 - C
Asset pipeline and minimal framework for building N64 games with libultra
The simplest solution to compiling a fully working Nintendo 64 ROM with as little as possible in C++. A C version is available under a separate branch
Reimplementation of N64 SGI Audio Tools Sequence Bank Compiler (sbc)
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