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StoryCore: SAM 3D Body import benchmark for GLB/BVH character motion #39

Description

@zedarvates

Evaluate SAM 3D Body as an optional character/body reconstruction and motion-ingest path for StoryCore.

Isolated test

Use a non-production ComfyUI environment. Test:

  • single reference image -> body reconstruction
  • short video -> temporally stable body/pose sequence
  • GLB export
  • BVH export
  • import into Blender and/or Godot fixture

Metrics

  • identity/body consistency
  • skeleton stability over time
  • hands/limbs failure rate
  • export validity
  • import correctness
  • elapsed time
  • VRAM/RAM peak

Integration rule

Do not make SAM 3D Body a mandatory dependency. Expose it behind a provider interface so StoryCore can fall back to existing pose/character pipelines.

Safety/licensing

Verify model/code licenses before redistributing weights or bundling anything. Do not publish user/private reference media as benchmark assets.

Exit criteria

One short character clip produces a reusable GLB/BVH path that imports cleanly into a fixture and can be compared against the current StoryCore character-motion path.

Activity

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