Evaluate SAM 3D Body as an optional character/body reconstruction and motion-ingest path for StoryCore.
Isolated test
Use a non-production ComfyUI environment. Test:
- single reference image -> body reconstruction
- short video -> temporally stable body/pose sequence
- GLB export
- BVH export
- import into Blender and/or Godot fixture
Metrics
- identity/body consistency
- skeleton stability over time
- hands/limbs failure rate
- export validity
- import correctness
- elapsed time
- VRAM/RAM peak
Integration rule
Do not make SAM 3D Body a mandatory dependency. Expose it behind a provider interface so StoryCore can fall back to existing pose/character pipelines.
Safety/licensing
Verify model/code licenses before redistributing weights or bundling anything. Do not publish user/private reference media as benchmark assets.
Exit criteria
One short character clip produces a reusable GLB/BVH path that imports cleanly into a fixture and can be compared against the current StoryCore character-motion path.
Evaluate SAM 3D Body as an optional character/body reconstruction and motion-ingest path for StoryCore.
Isolated test
Use a non-production ComfyUI environment. Test:
Metrics
Integration rule
Do not make SAM 3D Body a mandatory dependency. Expose it behind a provider interface so StoryCore can fall back to existing pose/character pipelines.
Safety/licensing
Verify model/code licenses before redistributing weights or bundling anything. Do not publish user/private reference media as benchmark assets.
Exit criteria
One short character clip produces a reusable GLB/BVH path that imports cleanly into a fixture and can be compared against the current StoryCore character-motion path.