Add LeTrain to game development resources list - #1308
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antoniovazquezaraujo wants to merge 1 commit into
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Add LeTrain to game development resources list#1308antoniovazquezaraujo wants to merge 1 commit into
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1 issue found across 1 file
Prompt for AI agents (unresolved issues)
Check if these issues are valid — if so, understand the root cause of each and fix them. If appropriate, use sub-agents to investigate and fix each issue separately.
<file name="README_SOURCE.md">
<violation number="1" location="README_SOURCE.md:503">
P2: LeTrain is a game (a procedural train simulator), but it is added to the "Game Development" category, whose heading explicitly scopes it to "_Frameworks that support the development of games._" Every other entry in this section (FXGL, input4j, JBox2D, jMonkeyEngine, libGDX, Litiengine, LWJGL, vulkan4j) is a framework or library for building games, not an end-user game. Listing a game here mismatches the category's stated scope; it would be better placed elsewhere (e.g. the Resources section) or the description should clarify developer relevance.</violation>
</file>
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Re-trigger cubic
| - [input4j](https://github.com/gurkenlabs/input4j) - Lightweight, cross-platform library for gamepad and joystick input handling. | ||
| - [JBox2D](https://github.com/jbox2d/jbox2d) - Port of the renowned C++ 2D physics engine. | ||
| - [jMonkeyEngine](https://github.com/jMonkeyEngine/jmonkeyengine) - Game engine for modern 3D development. | ||
| - [LeTrain](https://github.com/antoniovazquezaraujo/LeTrain) - Open-source procedural train simulator using Java 17, LibGDX and Lanterna. |
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P2: LeTrain is a game (a procedural train simulator), but it is added to the "Game Development" category, whose heading explicitly scopes it to "Frameworks that support the development of games." Every other entry in this section (FXGL, input4j, JBox2D, jMonkeyEngine, libGDX, Litiengine, LWJGL, vulkan4j) is a framework or library for building games, not an end-user game. Listing a game here mismatches the category's stated scope; it would be better placed elsewhere (e.g. the Resources section) or the description should clarify developer relevance.
Prompt for AI agents
Check if this issue is valid — if so, understand the root cause and fix it. At README_SOURCE.md, line 503:
<comment>LeTrain is a game (a procedural train simulator), but it is added to the "Game Development" category, whose heading explicitly scopes it to "_Frameworks that support the development of games._" Every other entry in this section (FXGL, input4j, JBox2D, jMonkeyEngine, libGDX, Litiengine, LWJGL, vulkan4j) is a framework or library for building games, not an end-user game. Listing a game here mismatches the category's stated scope; it would be better placed elsewhere (e.g. the Resources section) or the description should clarify developer relevance.</comment>
<file context>
@@ -500,6 +500,7 @@ _Frameworks that support the development of games._
- [input4j](https://github.com/gurkenlabs/input4j) - Lightweight, cross-platform library for gamepad and joystick input handling.
- [JBox2D](https://github.com/jbox2d/jbox2d) - Port of the renowned C++ 2D physics engine.
- [jMonkeyEngine](https://github.com/jMonkeyEngine/jmonkeyengine) - Game engine for modern 3D development.
+- [LeTrain](https://github.com/antoniovazquezaraujo/LeTrain) - Open-source procedural train simulator using Java 17, LibGDX and Lanterna.
- [libGDX](https://github.com/libgdx/libgdx) - All-round cross-platform, high-level framework.
- [Litiengine](https://github.com/gurkenlabs/litiengine) - AWT-based, lightweight 2D game engine.
</file context>
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README_SOURCE.md, not the generatedREADME.md.Summary by cubic
Adds LeTrain to the Game Development → Frameworks list to broaden coverage of active Java game projects. This highlights an open-source procedural train simulator built with Java 17, LibGDX, and Lanterna.
README_SOURCE.mdunder the Frameworks subsection.README.mdwill reflect this after the next generation step.Written for commit 2604024. Summary will update on new commits.