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1 change: 1 addition & 0 deletions README_SOURCE.md
Original file line number Diff line number Diff line change
Expand Up @@ -500,6 +500,7 @@ _Frameworks that support the development of games._
- [input4j](https://github.com/gurkenlabs/input4j) - Lightweight, cross-platform library for gamepad and joystick input handling.
- [JBox2D](https://github.com/jbox2d/jbox2d) - Port of the renowned C++ 2D physics engine.
- [jMonkeyEngine](https://github.com/jMonkeyEngine/jmonkeyengine) - Game engine for modern 3D development.
- [LeTrain](https://github.com/antoniovazquezaraujo/LeTrain) - Open-source procedural train simulator using Java 17, LibGDX and Lanterna.

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P2: LeTrain is a game (a procedural train simulator), but it is added to the "Game Development" category, whose heading explicitly scopes it to "Frameworks that support the development of games." Every other entry in this section (FXGL, input4j, JBox2D, jMonkeyEngine, libGDX, Litiengine, LWJGL, vulkan4j) is a framework or library for building games, not an end-user game. Listing a game here mismatches the category's stated scope; it would be better placed elsewhere (e.g. the Resources section) or the description should clarify developer relevance.

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Check if this issue is valid — if so, understand the root cause and fix it. At README_SOURCE.md, line 503:

<comment>LeTrain is a game (a procedural train simulator), but it is added to the "Game Development" category, whose heading explicitly scopes it to "_Frameworks that support the development of games._" Every other entry in this section (FXGL, input4j, JBox2D, jMonkeyEngine, libGDX, Litiengine, LWJGL, vulkan4j) is a framework or library for building games, not an end-user game. Listing a game here mismatches the category's stated scope; it would be better placed elsewhere (e.g. the Resources section) or the description should clarify developer relevance.</comment>

<file context>
@@ -500,6 +500,7 @@ _Frameworks that support the development of games._
 - [input4j](https://github.com/gurkenlabs/input4j) - Lightweight, cross-platform library for gamepad and joystick input handling.
 - [JBox2D](https://github.com/jbox2d/jbox2d) - Port of the renowned C++ 2D physics engine.
 - [jMonkeyEngine](https://github.com/jMonkeyEngine/jmonkeyengine) - Game engine for modern 3D development.
+- [LeTrain](https://github.com/antoniovazquezaraujo/LeTrain) - Open-source procedural train simulator using Java 17, LibGDX and Lanterna.
 - [libGDX](https://github.com/libgdx/libgdx) - All-round cross-platform, high-level framework.
 - [Litiengine](https://github.com/gurkenlabs/litiengine) - AWT-based, lightweight 2D game engine.
</file context>

- [libGDX](https://github.com/libgdx/libgdx) - All-round cross-platform, high-level framework.
- [Litiengine](https://github.com/gurkenlabs/litiengine) - AWT-based, lightweight 2D game engine.
- [LWJGL](https://github.com/LWJGL/lwjgl3) - Robust framework that abstracts libraries like OpenGL/CL/AL.
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